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Your default region is NA based on where you're connecting from. Prices, timers and war nights follow it. Pick a region in the top bar to keep it or change it.

Patch notes

What has changed on this site, newest first. Running v4.15.0

Something not right? Send us a support request or join the Discord.

The companion app, rare boxes, and a home for everything else

v4.15.0 15 September 2026

The Android app is live on Google Play. Record what came out of a rare box instead of logging a chest worth nothing, and find hunting, gathering and bosses on their own page.

  • Added The companion app is live on Google Play. Log a session while you are still at the spot, and carry your timers and your guild node wars in your pocket. Take me there
  • Added Pick your game region from the header, and NA, EU and SA are live. Click the region badge in the top bar to switch. Timers follow the region you pick straight away, and prices in a region that has just opened settle after the next nightly update. Take me there
  • Added Tick a rare box on the log form and enter what came out of it. The Golden Pig King chests and the Forgotten Limbo Box open into their contents, so a drop that used to be worth nothing is worth what you actually pulled out of it. Take me there
  • Added Your rare drops now have their own card on every spot page. It shows what came out of each box you opened there, and what the spot pays with those boxes counted and without them. Take me there
  • Added Hunting, gathering and bosses have moved to a new Activities page. Ninety rows that were never grind spots were sitting in the spot list ranked by an AP cap they do not have. Weekly content now shows how many clears a week it allows. Take me there
  • Fixed The Forgotten Limbo Box no longer inflates silver per hour. It was priced at 920 million, but it cannot be traded and never could. Eighteen spots were reporting silver nobody had earned. Take me there
  • Fixed Spots that shared a name now say which one is which. Orc Camp, Ash Forest and seven others appeared twice with nothing to tell the grind spot from the gathering node. Take me there

Zones and enhancement names

v4.14.0 15 September 2026

Spots that belong to no single region stop showing a placeholder zone, and the log form names HEX and above properly.

  • Fixed The grind spot filter only offers real zones now. Spots with no single home region were showing a sorting placeholder on their badges, in the log summary and in search. They now show no zone at all. Take me there
  • Fixed Items at HEX and above now read HEX on the log form, not +6. The log form kept its own short list of enhancement names that stopped at PEN. It now uses the same names as the rest of the site. Take me there

The 10 September patch

v4.13.0 10 September 2026

Two more grind spots lose their top-tier loot, and Perilla's Star carries its new figures.

  • Changed Gavinya Coastal Cliff and Aphrodon Temple lose their top-tier loot. The 10 September maintenance took eleven items off both tables. Aphrodon Temple now lists Sealed Black Magic Crystal. Take me there
  • Changed Perilla's Star gives 300 HP and natural HP recovery. Max HP rises from 200 to 300 and Natural HP Recovery 50 replaces the heal on hit. The Blessed and Exalted reforms follow. Take me there

Found, fast and finished

v4.12.0 8 September 2026

A page not found page worth landing on, a way in on every public page, forms that keep what you typed, and every page reachable by search.

  • Added A missing page now shows the menu, a spot search and where to go next. Before it was a number and two links.
  • Added Every public page has a Create account button under its heading. Item prices and the node map also carry the site header for visitors now. Take me there
  • Added New accounts land on a welcome page with the three things to do first. Take me there
  • Fixed A form that fails a check keeps what you typed & marks the field. The message is read out at once and the page scrolls to it. Writing a news article no longer loses the draft on a missing title.
  • Fixed Buttons lock while a save is in flight, so a double click sends once.
  • Changed Public builds, the war leaderboard and the partners page reach search. Search engines can also fetch every page the normal way, and the address is always the same one: no www, no trailing slash. Take me there
  • Fixed Wide tables scroll inside the page on a phone instead of dragging it.
  • Changed The three animated news images are a third smaller. Take me there

Patch day: caps, forts and loot

v4.11.0 6 September 2026

The 3 September patch and the 27 August loot cut, on the site: the new Tier 1 caps, question mark forts, three draughts an hour, Lyngbakr Habitat and the items that left the game.

  • Added Tier 1 & Tier 2 stat caps are listed on the node war page. The six caps added on 3 September and the three banned accessory skills are on it. Take me there
  • Added Officers can mark a fort clock as a question mark. The game hides a fort's time from five minutes out, and the map now shows that instead of a guess. Take me there
  • Changed Draughts are costed at three an hour, not four. Combat draughts last 20 minutes since 27 August, so a new run costs a quarter less in draughts. Take me there
  • Changed Star's End, Zephyrus Castle & Sycraia Lower lose their top-tier loot. Nine market items left those tables on 27 August, and the four Morning Light zones drop no more Faint Origin of Dark Hunger. Take me there
  • Added Lyngbakr Habitat joins the spot list. Its bone, scale, fluid and coral piece sell to an NPC at fixed prices, which is what the trash model is for. Take me there
  • Added Every spot page shows its loot table & when its figures were captured. Trash at NPC value, market items at the last known price, and the capture date so an old figure reads as dated. Take me there
  • Changed Blue Whale Oil is Great Ocean Oil, and removed items say so. Dawn Crystal - Life EXP left the game on 3 September, and its page now says so instead of quoting a price. Take me there
  • Added Evergreen Shard and Evergreen Orb have item pages. The Shard replaces the Life EXP Dawn Crystal on every hunting and gathering table it dropped from. Take me there
  • Added Kutum's Power Stone is in the gear planner. All AP +10 and All Resistance +2% since 3 September, with no durability to keep up. Take me there
  • Changed Blacksmith's Blessing leaves the lightstone picker. The combination was removed from the game. Builds that carried it keep their saved figures. Take me there

Four regions

v4.10.0 31 August 2026

Pick NA, EU, SA or SEA and the whole site follows: market prices, boss timers, resets and war nights.

  • Added Pick your region: NA, EU and South America join SEA. The picker sits in the top bar. Signed in, it remembers on your account; signed out, on this browser.
  • Added Market prices are tracked per region. Item pages, income planning and session values price against your region's own Central Market. Take me there
  • Added Boss timers and war nights for every region. The timer strip, the boss board and the war schedule follow your region, in its own server time. Take me there
  • Added New visitors start on the region nearest them. A first visit is guessed from where you connect, and one click on the picker settles it for good.

A way to reach us

v4.9.0 30 August 2026

Send a support request and read the answer on the site, and the Discord server is now one click from every page.

  • Added Support requests, with the reply on the same page. Ask a question or report something broken. The answer comes back on your support page, and you can keep the thread going. Take me there
  • Added The Discord server is one click away from every page. The invite sits at the right-hand end of the timer strip. Quick questions get answered faster there.

Storage scans save every row

v4.8.0 26 August 2026

The screenshot scan saves everything it matched, cooking included, and hundreds of items get their icons back.

  • Fixed Storage scans now save every row they matched. Most rows were being dropped on the way to the shelf, so a cooking storage saved almost nothing. Scan it again and it lands. Take me there
  • Fixed Icons are back on hundreds of items. Cooking materials, meals and every High-quality and Special variant were showing with no picture. Take me there
  • Fixed An icon you answered for stops being skipped for good. Answering "that is not mine" once could hide an item from every later scan. Those answers are cleared and it will ask again. Take me there
  • Added A scan tells a Special apart from the ordinary version now. It reads the coloured border on the slot, so Special Balenos Meal stops being a question you have to answer. Take me there
  • Fixed Item names carry their grade colour again. Hundreds of cooking and alchemy items were showing in plain white whatever their grade. Take me there
  • Changed High-quality counts as three now, and Special as five. The substitution figures on recipes and item pages move with them. Take me there

Cooking, and node wars on one page

v4.7.0 25 August 2026

Cooking recipes join the catalogue and the planner, and your node wars move onto a single page.

  • Added Cooking recipes are in the catalogue & the income planner. Seventy-two of them, from base sauces up to the five Cron Meals, each costed against what is on your shelf. Take me there
  • Added A switch on both pages picks alchemy or cooking. Each skill keeps its own mastery, so a cooking plan is never quoted at your alchemy figure. Alchemy stays the page you land on. Take me there
  • Added An item page says what else the game will take instead. High-quality counts as six and Special as thirty-six, and a recipe slot says whether it will accept a swap at all. Take me there
  • Added Cooking materials count on the warehouse now. They stop reading as unused, and a material name takes you to the recipe that makes it. Take me there
  • Changed Node wars is your guild's war page now, not a list of every war. It opens on the wars you have coming up, with who has answered and your own answer on every one. Take me there
  • Added Officers set the war nights & start a new war from that page. The nights, tiers, territories and caps that fill your schedule are edited there instead of on the Discord page. Take me there
  • Changed A flag on the war map names the guild that planted it. Four letters under the marker from the moment it goes down, or UNKN when no guild was picked. Take me there

When a patch note changes, you get told

v4.6.0 25 August 2026

A recap that turns out to be wrong now says so at the top, and the Discord channel hears about it too.

  • Added A corrected article says what changed, at the top of the page. The notice is dated and lists what moved, so you can tell in one line whether it affects anything you acted on. Take me there
  • Added Corrections reach the Discord patch notes channel as well. An article corrected after it was posted sends a short follow-up naming what changed, rather than quietly editing itself. Take me there
  • Changed The Discord boss board is laid out like the timers page. The spawn just gone, the one coming and the one after it, then the in-game clock, the night and the daily reset, with the next two days of spawns under them. Bosses sharing a spawn time are one row now rather than two. Take me there

Cost a recipe the way you actually make it

v4.5.0 24 August 2026

Say you craft a material and the price becomes what making it costs, all the way down the chain.

  • Added "Craft it" joins Buy it & Gather it on every material you can make. The line stops costing the market price and starts costing what making it costs you, so the margin is the one you actually get. Take me there
  • Added Choosing to craft one opens it, so you can say how you get its parts. Gather the Purified Water inside a reagent you make and the reagent gets cheaper, and so does every elixir above it. Take me there
  • Changed The ingredient breakdown takes a quarter less room. One set of column headings for the whole tree instead of one per level, and tighter rows underneath them. Take me there
  • Fixed The planner stops telling you to buy what you just said you make. Anything marked as crafted is treated the same way a gathered material already was: not something to go and purchase. Take me there

Every recipe opens all the way down

v4.4.0 24 August 2026

See the whole chain under a recipe with every level priced, and set how you get any of it without leaving the page.

  • Added A recipe now opens all the way down, & every level is priced. Elixir of Sky opens into Oil of Tranquility, then Wise Man's Blood, then its own materials. Each one says what it costs to make against what it costs to buy. Take me there
  • Changed Marking an ingredient "Gather it" moves the figures straight away. Cost, margin and break-even all move as you choose, with no save button and no page reload. It works on any material at any depth of the recipe. Take me there
  • Added "Or craft it" opens the sub-recipe instead of taking you away. What it costs, what it returns and a log for it, in a box over the recipe you were reading. Take me there
  • Added Log the gathering trip from the ingredient that needs it. Anything you have marked as gathered gets a three field log on the spot, and you land back on the recipe afterwards. Take me there
  • Fixed Node wars above Tier 1 show their forts & their clocks. Every node war is fought over the forts in its region. Tier 2 maps drew none of them, and officers had no clock to set. Take me there

The planner stops sending you after things you already have

v4.3.0 24 August 2026

Next steps are ranked by what your goal is short of, and item names across the lifeskill pages open the item.

  • Changed What to do next ranks by what your goal is short of, not by what pays best. Hold 25,000 of one elixir and none of the other three and the planner stops asking for a fourth batch of the one you are swimming in. It still shows what that batch is worth. Take me there
  • Added A goal you can make a thousand of gets its own row at the top. Once a pinned recipe is ready to brew in quantity it is lifted out of the numbered list and starred above it. Take me there
  • Fixed Map badges that will not split open instead of doing nothing. Two spots close together stay under one badge however far you zoom. Clicking it now lists what is inside so you can pick one. Take me there
  • Added Item names across the lifeskill pages open the item. Storage, the workbench, recipes, crafting, gathering and the warehouse. Middle-click one and read it in another tab. Take me there

Craft towards a goal, and two more maps to fight on

v4.2.0 24 August 2026

Tell the income planner what you are working towards, and take Calpheon & Ulukita into a node war.

  • Added Pin a recipe as your goal & your storage gets spent on it first. Everything that feeds a pinned recipe climbs the ranking with it, so the brew order and the next steps answer the thing you are actually making. Take me there
  • Added Node wars can be fought on Calpheon & Ulukita. Both regions get the full treatment: roads, rivers, terrain and the zoom your guild scouts on. Take me there
  • Changed Favouriting a recipe and pinning it are two separate answers now. A star still bookmarks a recipe on the catalogue. A pin is what the income planner reads, and one no longer undoes the other. Take me there

The planner opens for everyone

v4.1.1 23 August 2026

Build a full character sheet before you make an account, and the world map answers a click again.

  • Fixed Clicking a node, a gathering spot or a cluster on the map works again. Nothing on the map opened when you clicked it, so the panel with a node's chain and its products could not be reached at all. Take me there
  • Added The gear planner & crystal presets build for real without an account. Fill every slot, socket the crystals and read the totals. The build lives in your browser until you make an account to keep it. Take me there
  • Added A build's crystals tab is editable, and it edits a copy that build owns. Socketing on a build no longer moves the crystals on every other build sharing that preset. It takes a copy first, and says so. Take me there
  • Changed My Builds is a hub: your character, your builds & the way into each. A hero off your main character sheet, and a card per build wearing its class art instead of a row in a table. Take me there
  • Added War scores shows the boards guilds chose to share. Turn sharing on and your result boards are readable by anyone, signed in or not, newest night first. Take me there
  • Changed A gathering spot on the map now shows its material even in a cluster. Two spots a few paces apart used to merge into a plain count, which hid the one thing the pin was there to say. Take me there
  • Added Log a run shows a costed batch and a costed gathering hour. A real recipe at today's prices, the green and blue split, and what the run actually turned, before you sign up for anything. Take me there
  • Added Scan your storage shows what a scan reads before you buy it. The three steps and the rows they produce, so the feature is something you can look at rather than a locked door. Take me there

Every tool works before you sign up

v4.1.0 23 August 2026

The planners, the boards and the library now open for anyone, with a worked example instead of a locked door.

  • Fixed Ten pages that were refusing everyone now open properly. They were meant to be public in 4.0.0 and answered an error instead, so every shared link and search result for them was dead. Take me there
  • Added The alchemy income planner runs before you make an account. It plans a worked example storage against real recipes and live prices, so you can see what the answer looks like first. Take me there
  • Added Recipes, leaderboards, the warehouse & the build library are open. Each one shows the real thing rather than a sign-up prompt, and every recipe now has its own page a search engine can find. Take me there
  • Changed A gathering spot shows its material's icon instead of a plain dot. Lamb Meat draws the Lamb Meat icon, so you can read the map without opening a single pin. Take me there
  • Fixed The main cities stay named on the map at every zoom. All fourteen were being folded into a cluster badge at world view, so there was nothing to get your bearings from until you zoomed in. Take me there
  • Fixed Signing in takes you back to the page you asked for. Typing an address while signed out used to land you on the dashboard after signing in, whatever you had been reaching for.
  • Changed The menu only locks a page that genuinely needs an account. Rows with something to show link straight to it. The lock is now reserved for pages that are your own records.

The site opens up

v4.0.0 23 August 2026

Item pages, recipes and the boards can be read without an account, and the shell works on a phone.

  • Fixed The mobile menu button works again on every page. The boss timer strip was painting over the top half of the button and swallowing taps meant for it, and the drawer and its backdrop started 30 pixels too high.
  • Added Hover any item icon to see its price and details. The card works on item lists, your log, the warehouse and the spot pages, and it shows the same price the table does. Take me there
  • Changed Lightstones are picked one stone at a time & the set names itself. Choose your four stones and the site works out which set they make, instead of asking you to find it in a list of 84 names. Take me there
  • Added Every item has its own page, at a name you can read & share. One page per item with every enhancement level on it, its price history, where it drops and which nodes make it. Old links still work and send you to the new address. Take me there

Runs and boards reach Discord

v3.17.0 22 August 2026

Send a run to Discord from the log, and the grind boards are published for the bot to post.

  • Added Send a logged run to Discord, with a picture. Choose our server or your own guild. The post carries the run, what it earned an hour, and how that compares with everyone else at that spot. Only shared runs can be sent. Take me there
  • Added Grind leaderboards for total runs and total silver. Weekly, monthly and all time, plus a board for each of the busiest spots. Built from shared runs only, so marking a run private keeps you off them. Take me there

Market prices in Discord

v3.16.0 22 August 2026

Look up any item from Discord, and see the biggest price swings and sellouts each morning.

  • Added Look up an item price without leaving Discord. Type the command, start typing a name and pick it from the list. You get the price, how many are listed, and how far it has moved since the last snapshot. Take me there
  • Added The biggest swings and sellouts are posted every day. Five items that moved the most, and five that were bought out, ranked by how many listings actually disappeared. Take me there
  • Fixed The 7 day price change is right when a day is missed. It needed a snapshot from exactly seven days earlier and showed nothing at all when there was none. It now compares against the closest earlier one and tells you which day that was. Take me there

Badges in Discord

v3.15.0 22 August 2026

Your subscription now shows as a role in the BDO Grind Tracker Discord, and Early Supporters keep theirs for good.

  • Added Claim your Premium and Early Supporter roles in Discord. Press the button in the badges channel and the bot gives you the roles your account carries. Connect your Discord on your profile first, and the button will tell you if you have not. Take me there
  • Changed Badges stay right on their own after you claim once. Upgrades, renewals and lapses are all picked up without you doing anything. Early Supporter is earned once and never taken back. Take me there

Patch notes travel

v3.14.0 22 August 2026

Our patch note recaps now reach the BDO Grind Tracker Discord as soon as they are published.

  • Added Patch note recaps post themselves to our Discord. Every recap tagged patch-notes lands in the patch notes channel shortly after it goes live here, with the summary and a link to the full article. Take me there

The notice board

v3.13.0 22 August 2026

Release notes now reach the BDO Grind Tracker Discord on their own, the same notes you are reading here.

  • Added Release notes post themselves to our Discord. Every release lands in the changelog channel of the BDO Grind Tracker server shortly after it ships, so you can follow what is new without checking the site. Take me there

The war room

v3.12.0 22 August 2026

The battle map gets a column either side for the things you read mid-fight, and the gear planner splits into tabs.

  • Fixed Enemy guilds can be edited after they are added. Press Edit beside a guild to change its name, plate, symbol or colour. No more removing and re-adding. Take me there
  • Changed The war map is wider, with the tools beside it. Marker types and guilds sit down the left, the fort clocks and the marker list moved under the map, and the map took the width they gave back. Take me there
  • Added Shotcall mode gives the map the whole page. One press drops the side rail and doubles the fort countdowns, so a shotcaller can read a clock off the map at a glance. Everything else moves below it. Take me there
  • Added Hover a marker to see whose it is. The guild name and the marker type appear without opening anything. A tap still opens the full details. Take me there
  • Changed The gear planner has Build, Crystals & Stats breakdown tabs. Changing a crystal preset is one click instead of a scroll past the whole page. Take me there
  • Changed Crystals now count as hidden AP & DP, not sheet AP & DP. Your sheet AP, DP and gear score drop by what your crystals were adding. Combined AP does not move, and a new Combined DP tile shows the defence figure you actually fight with. Take me there

The errand list

v3.11.0 22 August 2026

The income planner now tells you what each trip is for, and the log form opens with the numbers already in it.

  • Changed Every suggestion now names what it lets you craft. Gather 5,000 Ash Sap, then you can craft 75 Defense Elixir. The reason for the trip sits under the instruction. Take me there
  • Changed "Log a run" opens the form with the item & the count filled in. The count is what the planner asked for, not a reading. Type over it with what you actually picked up. Take me there
  • Changed Worker node suggestions now say which node & which material. "Put workers on a Lumbering node" was true and unusable. It now names the material the node has to produce. Take me there
  • Added Tick a worker suggestion away once you have it arranged. Its place goes to the next thing worth doing, and one control brings them all back. Take me there

The scanner

v3.10.0 21 August 2026

Drop storage screenshots on the site and your warehouse fills itself. You approve every row before it lands.

  • Added Premium can now fill the warehouse from storage screenshots. Drop the captures on the scan page, show it the grid once, and every stack is read in. The first fill stops being forty minutes of typing. Take me there
  • Added It finds the slots in your screenshot by itself. No measuring and no dragging. Check the boxes it drew are on the icons and read it; correct it by hand if it ever gets it wrong. Take me there
  • Added Icons are matched pixel by pixel in your browser. Some items share identical art, so the scan asks instead of guessing. Sheep Blood never lands on a shelf that wanted Pig Blood. Take me there
  • Added Answer an icon question once and the scanner remembers it. The answer is kept per icon, not per slot, so re-sorting your storage costs nothing.
  • Added A scan merges into the warehouse & everything stays undoable. Matched rows are set to what was read, everything else is left alone, and each change lands in the movement history like any other. Take me there
  • Changed The warehouse itself stays free, exactly as promised. Recording and editing what you own by hand costs nothing. The scanner is new capability beside it, not a wall in front of it. Take me there

The warehouse

v3.9.0 21 August 2026

Your storage gets a page of its own, a record of every change, and craft and gathering logs that keep it up to date for you.

  • Added Your warehouse has a page of its own. What you hold, what it is worth, and the thirty day burn on whatever is going fastest. The storage drawer on the income page stays exactly where it was for quick edits. Take me there
  • Added Every change to your storage is recorded, and can be undone. Each movement says what moved, why, and what the balance became. Take me there
  • Added Logging a craft now takes the materials and adds the products. A tickbox on the form, on by default. Turn it off when you are writing up a batch from days ago. Take me there
  • Added Logging a gathering run adds what you gathered to your storage. Until now nothing did, so forty hours of herbs left the planner still thinking you held none. Take me there
  • Added Paste a whole list in instead of searching for items one at a time. The name, a tab, then how many. Anything it cannot read comes back named rather than being dropped. Take me there
  • Fixed Editing or deleting a logged batch now puts the materials back. It used to leave your storage short by a batch with nothing to show where it went. Take me there

The workbench

v3.8.0 21 August 2026

The alchemy income page is rebuilt around the plan: what to do next, the brew order, and your storage in a drawer.

  • Changed The income page is rebuilt as the workbench. A mastery plate in the hero, one assay strip for the totals, the ranking as a proper ledger, and the brew order in its own rail. Take me there
  • Changed Your storage opens as a drawer & the plan updates behind it. Search, quantities and sourcing in a slide over panel. With JavaScript off it stays a plain section and every form still posts. Take me there
  • Changed Free accounts now see where the locked recipes rank. Real names in the real order with the figures veiled until Premium. The banner that sat on top of the page is gone. Take me there
  • Fixed The income tables wear the site's ledger style properly. They were styled with a class that matched nothing, so the ruled heads, banding and right aligned figures never landed. Take me there

Alchemy income

v3.7.0 21 August 2026

Tell the tracker what is in your storage and it works out what to make, in what order, and what to go and get when you run out.

  • Added The alchemy income planner: what your storage is worth, made. Record what you hold and it ranks every recipe you can make, spends the pile in the right order, and logs the batches when you tick them off. Take me there
  • Added It counts what you could make, not just what is on the shelf. Hold Wild Grass, Salt and Purified Water and it makes Clear Liquid Reagent on the way to the fourteen elixirs that need it. Take me there
  • Added It tells you what to gather next, and never asks the impossible. Every alchemy material now records where it comes from, so it says "gather Wild Grass" and never "gather 40,000 Monk's Branch". Take me there
  • Added Enter your alchemy mastery & every margin is quoted at it. Mastery raises the expected yield per craft and the chance of a blue. Set it once and the recipes, the planner and the log all use it. Take me there
  • Added Mark an ingredient Buy or Gather & the margin follows. A gathered ingredient costs time rather than silver, so it drops out of the cost. The choice is saved per material and used everywhere. Take me there
  • Added Quick log: crafts, greens, blues, done. Three numbers at the foot of any recipe. The ingredients fill themselves in, and the batch is a normal batch you can edit later. Take me there
  • Changed The craft log form is one column & the wide table finally fits. The side panel is gone. Gear, your measured rate and visibility sit below the tables instead of squeezing them. Take me there
  • Changed Ingredients are Bought or Gathered. That is the whole list now. From storage, Worker produced and Crafted myself were five words for one two-way question. No logged batch changed value. Take me there
  • Fixed Draughts are no longer quoted as if they could proc. Draughts are Simple Alchemy: a fixed yield, no procs and no blues. Mastery now leaves all 44 of them alone. Take me there

Every draught, and war night tiers

v3.6.0 20 August 2026

The alchemy hub now knows how to make all 42 draughts, and every war night says which tier it is.

  • Added Every draught in the game now has its recipe. All 42 of them. The hub had nine. It now covers every base draught, every Immortal grade and the four regional Party Harmony draughts. Take me there
  • Fixed Draught margins were wrong & are now right. Fury, Adaptation, Potential, Corruption, Berserk and Harmony make ten per craft, not one, so those six margins were understated tenfold. Take me there
  • Added Choose green or blue elixirs per ingredient, & we price both. One blue replaces three greens in any slot, and the slots are independent. The page defaults to whichever is cheaper today. Take me there
  • Added Set each war night to T1, T2 or T3 & the cap fills itself in. Tier 1 is 30, Tier 2 is 40, Tier 3 is 55. Type your own number over it whenever you field something different. Take me there
  • Added Siege nights name the territory instead: Balenos to Valencia. Balenos, Serendia, Calpheon, Mediah and Valencia, with no headcount limit. A node war has no territory to name a week out. Take me there
  • Added A linked Discord server now gives your guild its photo. The server icon becomes the guild emblem on the hub and the directory. An emblem you uploaded yourself still wins. Take me there
  • Changed War maps offer three node war tiers & one siege. Each tier now carries its real headcount, and the region list follows what you picked: sieges and node wars are not fought on the same territories. Take me there
  • Added Reagents are craftable, so the hub can answer buy or make. Clear Liquid, Pure Powder and Refined Delotia Reagent all have their recipes now, along with the ten elixirs the new draughts need. Take me there
  • Fixed Logging a batch with blue elixirs no longer loses the ingredients. A blue is not an ingredient the recipe names, so every blue row was dropped on save and the batch stored with none at all. Take me there

The guild hub

v3.5.0 20 August 2026

Guilds get one dashboard for wars, the roster and recruiting, and every drop in a session links out to its own item page.

  • Added Your guild is one page now: hub, next war, roster & notice board. A live countdown to the next war with sign ups on the spot, the week's schedule, cover, Discord and activity, all in one place. Take me there
  • Added Guilds can open recruitment and be found in a directory. Listing is opt in per guild. Players browse, apply with a note, and officers accept or decline from the hub. Take me there
  • Added Officers can invite players by name & upload a guild emblem. Invites wait on the player's own hub, and the emblem sits on the hub and the directory card. Take me there
  • Added Every drop in a session links out to its item page. Click the small arrow beside an item to see what it is, what it sells for, and which other spots drop it. Take me there
  • Changed One guild per account from here on. Joining, founding or applying is refused while you hold a membership. Accounts already in several guilds keep them.

Edania Part 2

v3.4.0 20 August 2026

The six new Inner Edania zones, the crowd control every spot uses, and refreshed silver and trash figures across the catalogue.

  • Added Six new Inner Edania spots, from Aphrodon Temple to Event Horizon. Aresion Temple, Scales of Judgment and Event Horizon list their requirements and loot, and take their silver figures once runs are logged. Take me there
  • Added Every spot now shows the crowd control its monsters use. Hover the icons to see which resistance to gear, or filter the list by the resistance you already run. Take me there
  • Changed Published silver & trash figures are refreshed across every spot. Trash counts barely moved, silver is down about a quarter, and spots with no measured top tier now derive one 12.5% above casual. Take me there

Your menu

v3.3.0 19 August 2026

Pin the pages you use to the top of the menu, and a shorter, tidier menu underneath them.

  • Added Pin your favourite pages to the top of the menu. Up to five, chosen on your profile or with the star that appears when you hover a menu row. Take me there
  • Changed The menu is shorter & the lifeskill rows are one Log and one History. Alchemy and gathering share both pages now, so the Lifeskill group is three rows instead of five. Take me there

Referrals

v3.2.0 19 August 2026

Bring people to the tracker and earn a share of what they spend, as credit you can spend here or, for partners, as real money.

  • Added Earn 5% of what everyone you refer spends. Share your link and you earn a share of every subscription payment they make, for as long as they keep paying. Take me there
  • Added Approved partners earn 10% & can cash out. For people making guides, videos or running a large Discord. Apply on your referrals page. Take me there
  • Added Spend referral credit on Premium, your guild, or your next plan. Credit converts to days of your own Premium, goes into any guild's pool, or comes off the price at checkout. Take me there
  • Added A friend who joins through your link gets 10% off their first plan. It applies once, at checkout, and they do not have to claim it. Take me there

Hidden brackets

v3.1.0 19 August 2026

The gear planner now shows the AP and DP bonuses the character sheet never prints, read off your Combined AP.

  • Added Your hidden AP & DP brackets, on the gear planner. The game pays a bonus your stat sheet does not show. The planner now prints the bracket you are on, what it grants and your real total. Take me there
  • Added Every point of Combined AP over 310 counts as 8 monster AP. The monster AP row adds it in, so the figure is what you actually grind with rather than what your crystals happened to grant. Take me there
  • Changed The species picker says what each choice is worth once brackets count. A species can carry you over a bracket edge, so every option now carries its total beside its AP. Take me there

The Discord bot

v3.0.0 19 August 2026

BDOGT has a Discord bot: boss pings and gear screenshots free for every server, war sign-ups and the live scouting map for paying guilds.

  • Added The Discord bot is here: boss pings, war sign-ups & your gear in chat. Add it to your server and it posts SEA boss timers for free. Paying guilds get war sign-ups, and the live scouting map in Discord. Take me there
  • Added Link your Discord server to your guild with a one time code. A Guild Master mints the code on the guild's Discord page, then sets the channels, the ping roles and which nights the guild fights. Take me there
  • Added Pick the build /bdogt gear shows, on your profile. Guild members can see it in your server. One tick on the same page refuses, and nothing about your gear leaves the site. Take me there
  • Added Named war teams with a cap each, for Platinum guilds. Set your own teams and their numbers on the website. The bot holds the slots and turns the next person away when a team is full. Take me there
  • Changed Boss pings and the pinned boss board are free for every server. Platinum now buys the per boss alert roles, the weekly resets and your guild's own events instead. Take me there
  • Changed The war map stays on screen: map pings are lines in it, not messages. The five most recent updates now sit in the map embed itself, so a busy war no longer pushes the map up the channel.
  • Added End a war from Discord with /bdogt war end. For whoever holds Manage Server. Any war still running six hours after it started now closes itself.
  • Added War scores: every war night's result board, kept. Officers type the board into a grid on the website and the guild gets scoreboards, player history and leaderboards. Free for every guild. Take me there
  • Added Platinum guilds drop a screenshot in Discord and the bot reads it. The war result board becomes rows on your scoreboard, one image at a time, with manual entry staying free for everyone. Take me there

Crystal planner & Combined AP

v2.3.0 17 August 2026

The crystal planner now matches the in-game window, and Combined AP is shown on every screen that shows your stats.

  • Added The crystal planner is laid out like the in-game window. All seventeen circle sockets sit where the game draws them, the five you have to unlock are marked, and each tile shows the crystal in it. Take me there
  • Added Six accessory sockets, in their own strip below the circle. Two earrings, two rings, a necklace and a belt. They are always available and counted separately from the 17 circle sockets. Take me there
  • Added Combined AP, on the planner, both share pages and your character sheet. Your AP plus off-sheet AP plus Extra AP Against Monsters, plus a species line if you pick one. The dropdown shows what each species would give you before you switch. Take me there
  • Added A build can use one of your crystal presets. The build takes its own copy, so editing the preset later will not change the build. The copy travels with the build when somebody clones it. Take me there
  • Added Twenty-four new crystals, with icons. Sixty-three in total now. Wandering Origin, Dusky Ruin, Sycraia, Girin's, Ahkrad's, and the HAN, JIN, BON and WON Combined Magic variants. Take me there
  • Changed Six group limits are corrected against the game. Edania, Primordial and Ancient Spirit allow one. Dawn allows six. Ultimate Combined Magic allows four. Hoom, Macalod and Gervish have no limit. A preset of yours may now show a warning it did not show before. Take me there
  • Changed Group limits are enforced when you place a crystal. Presets saved before today keep every crystal they had. You can still swap and clear sockets. Only a placement that takes a group further over its cap is refused. Take me there
  • Changed Both Dawn Crystal - Black Spirit's Rage rows are accessory crystals now. They sit in the accessory strip with the rest of the Dawn group. No tooltip exists for either row, so this one is an inference. If you find a tooltip that says otherwise, it wins. Take me there
  • Fixed Four crystal set bonuses now count. Weight Limit on both Gervish steps, Max Stamina on both Macalod steps, and the Combat and Skill EXP those steps grant. They were recorded in a notes column and never added up. Take me there
  • Fixed The Increased Extra Damage 2-crystal set effect now counts. Corrupted Gluttony, Corrupted Magic and Mysterious Darkness were granting the crystals but not the set bonus. Take me there
  • Fixed Girin's Tear and Ancient Spirit's Crystal - Valor have their full stats. Six lines were missing from Girin's Tear and Valor had none at all. Every build using either has been recalculated. Take me there
  • Added You can buy or upgrade straight from the pricing page. Every plan has its own button, including the guild tiers. If you are an officer of more than one guild you pick which one on the way through. Take me there
  • Changed New accounts work straight away. No approval wait. Sign up and you are signed in. An admin can still hold an account afterwards if they need to. Take me there
  • Changed The pricing page is rebuilt around plan cards. The free account is listed as a plan, one-off prices show what they come to per month, and the Standard against Platinum table is readable by a screen reader. Take me there

Tier 1 maps & team funding

v2.2.0 17 August 2026

Both Tier 1 node war maps are done, and any member can put money toward the guild's access.

  • Added Tier 1 Node War maps are complete & ready for use. Full maps, fort locations, and scouting features such as pings, flags and enemy locations are ready for you & your guild to take into battle. Take me there
  • Added Any member can fund the guild, at Standard or at Platinum. No rank needed and no card kept on file. The time is added to the end of what the guild already holds, so it never overlaps.
  • Added A contribution pool, so several people can fund one month together. Chip in any amount and the Guild Master turns it into days at the tier the guild needs. Money in the pool does not expire.
  • Added The guild billing page shows the pool. Balance, who has chipped in, what has been spent, and the days a spend buys worked out before you confirm it.
  • Changed Prices now include GST. A$25 Platinum is charged as A$25. The price list has not changed, only what leaves the card. Take me there
  • Fixed Standard and Platinum funding are tracked separately. A month bought at the Standard rate can no longer extend a guild's Platinum.
  • Fixed Double-clicking a buy button no longer shows an error page. It never charged twice. It just said so badly.

Paid plans

v2.0.0 16 August 2026

Premium and the two guild tiers can be bought now, and everything that was free yesterday is still free today.

  • Added There is a price list. Premium is A$5 a month or A$140 once. A guild runs Standard at A$5 a month or Platinum at A$25 a month, with a cheaper rate for three months at a time. Take me there
  • Added What each plan gets you, feature by feature. Written for the officer deciding whether the guild needs Platinum. Take me there
  • Added Checkout is handled by Stripe on their own pages. No card details are typed into this site and none are stored here. Take me there
  • Added A guild billing page. How far the cover runs, who paid for it, and what changes when it lapses.
  • Changed Nothing you already had has been taken away. Every account keeps the features it has been using, and everything logged before 15 September 2026 is exempt from retention for ever, on every plan. Take me there

Session retention, and war map hotkeys

v1.24.0 16 August 2026

The plans now say how long per-session detail is kept, and everything you logged before 15 September is exempt for ever.

  • Added The Terms say how long per-session detail is kept. 7 days free, 365 days for a member of a Platinum guild, and for as long as the account exists with Premium. If more than one applies to you, you get the longest. Take me there
  • Added Nothing logged before 15 September 2026 is ever removed. That holds on any plan. Data you have already written down does not go behind a paywall. Take me there
  • Changed Your totals are kept for life on every plan. Sessions, hours, silver and every average built from them are untouched. Only the itemised loot list on an old run has a time limit.
  • Added Admins can grant premium, or either guild tier. For a set period or indefinitely.
  • Added The war map takes hotkeys. Q arms a Command Post, W an Enemy Fort, and 1 to 9 tag the guild. The guild resets after each marker, so a shotcaller can tag, arm and tap without looking away from the map. Take me there
  • Changed A guild keeps one Command Post. Confirming a new flag retires the old one, so a map read mid-relocation says where the flag is rather than everywhere it has been. Take me there

Patch notes & a logo

v1.23.0 16 August 2026

The site now says what changed and when, and it has a mark of its own.

  • Added A patch notes page. Every release, what it added, changed and fixed, and a link straight to the page each change is about. Take me there
  • Added A "What's new" pop-up on your first visit after a release. Dismiss it and it stays gone until there is genuinely something new to say.
  • Changed The site has a logo, a pixel keep. It replaces the letter in a box that stood in for one, and it is the favicon too.

Navigation, the character page, and sharper maps

v1.22.0 16 August 2026

A nav you can fold, one character page, and a war map that finally sharpens when you zoom it.

  • Changed The sidebar is seven groups instead of nine, and every group folds. What you fold away is remembered.
  • Changed Character setup is one page now. The old /character and /family-buffs both land on it, so no bookmark breaks. Take me there
  • Added A build can be your Main Build. The header then reads AP / Awakening AP / DP. Take me there
  • Changed Unconfirmed war map markers stand out red on gold. A confirmed enemy fort carries a four character guild plate you can edit. Take me there
  • Fixed Zooming the war map now loads the sharp version. There is a 4x tile level, and the vector layer is inlined instead of stretched. Measured edge sharpness roughly doubled. Take me there
  • Added Search suggests as you type. On grind spots, the gear catalogue and the build library. Spot suggestions carry the AP cap and casual silver an hour. Take me there
  • Added The dashboard shows your guilds and the next node war. Take me there
  • Changed Logging a grind folds into sections. Loot and The run stay open. The other three start minimised and remember what you open. Take me there

Wolf Hills was three sectors north of Wolf Hills

v1.21.0 16 August 2026

One fort on the Balenos map sat nearly 350 pixels from where it belongs.

  • Fixed The Balenos fort positions are corrected. They were registered against the map's water, and Balenos water is one smooth bay, so Wolf Hills landed 344px north. They use the road layer now, which has only one answer. Take me there

A war is fought over a region, not a node

v1.20.0 16 August 2026

Tier 1 wars contest every fort in a region at once, and the map now knows that.

  • Added Region wars. A Tier 1 declaration covers a whole territory and every fort inside it, rather than one battlefield. Take me there
  • Added Fort clocks on Tier 1 maps. So the room can see which fort is due next. Take me there
  • Changed Sharper map tiles behind the whole thing. Take me there

Node war scouting maps

v1.19.0 16 August 2026

Live intel on a shared battlefield map. Scouts drop markers, officers confirm them, and everyone watching sees it happen.

  • Added Node war scouting maps for your guild. Drop a marker where the enemy is, and everyone else's map updates without a refresh. Take me there
  • Added Officers confirm intel. An unvetted marker looks different from a confirmed one, and a placement by the person who may vet it lands confirmed. Take me there
  • Added Every placement, edit and confirmation is logged. A finished war can be replayed the way it was actually fought. Take me there

Terms of service & privacy policy

v1.18.0 15 August 2026

Two documents written against this code rather than from a template.

  • Added A Terms of Service. What the numbers are, what happens to a build you publish, and who runs this. Take me there
  • Added A Privacy Policy. The two cookies that actually exist, the real retention windows, and the fact that no Discord token is ever stored. Take me there
  • Added An "I agree" tick on every path that creates an account. What you agreed to is recorded alongside when.

Discord sign-in

v1.17.0 15 August 2026

Sign in with Discord, or connect it to the account you already have.

  • Added Continue with Discord. On sign-in, registration and guild invite links.
  • Added A Connections card on your profile. Link Discord to an account you already have. One Discord account, one site account, both ways. Take me there
  • Changed An email collision never links automatically. You are asked to sign in with your password and connect Discord yourself.

Pictures in the news posts

v1.16.0 15 August 2026

News articles carry images now, added the day the article goes up.

  • Added Images can be added to a news article without shipping a release. A patch write-up gets its screenshots the day it goes up. Take me there

The boss board, and a schedule that was a year out

v1.15.0 8 August 2026

The world boss schedule was the right region and the wrong year. All 84 spawns were re-transcribed.

  • Fixed The world boss schedule is up to date. It matched two other timer sites, none of which listed Sangoon, Uturi, Bulgasal or the Golden Pig King. All 84 spawns were re-transcribed from Garmoth. Take me there
  • Added The boss board. Previous, next and followed-by, with the week as a time by weekday grid underneath instead of an 84 row list. Take me there
  • Added A 12H / 24H toggle on the board. Take me there
  • Changed World bosses and field bosses are told apart. A field boss sharing a slot no longer reads like a raid. Take me there

The header says which boss, and draws it

v1.14.0 8 August 2026

The next world boss gets its own line in the strip, with the boss drawn beside it.

  • Added "Next World Boss" is its own line in the timer strip. The old chips were capped at four, so a quiet stretch pushed the one line people came for off the end entirely. Take me there
  • Added Bosses are drawn rather than named. Original 16x16 sprites, deliberately different shapes so they read at 18 pixels. Take me there

Articles you can actually read

v1.13.0 8 August 2026

The news section shipped without tables, so the first long article rendered as twenty grey slabs.

  • Added Tables, callouts and image captions in news articles. Take me there
  • Added A sticky table of contents on long articles. Take me there
  • Changed Article typography. Lines were running 86 characters against an optimum of 60 to 75, and paragraph gaps were smaller than a line, which is why paragraphs did not read as paragraphs. Take me there

The signed-out site

v1.12.0 8 August 2026

Four changes, all about what a stranger sees before they have an account.

  • Changed Classic Dark is the default theme. Both themes stay. Only the one you get without choosing has changed, and a profile save puts it back. Take me there
  • Fixed The public grind spot tables are styled. They had no cell padding, no sticky header, and nothing to scroll inside on a phone. Eight templates carried the same one word bug. Take me there
  • Added Bot protection on the public forms. Including the guild invite path, the only one that creates an account without admin approval.
  • Fixed Invite rate limiting is per address. Five fumbled invite sign-ups anywhere in the world used to lock every guild's invite link for fifteen minutes.

Notes begin at 1.12.0, the release that opened the site to signed-out visitors. Earlier versions were pre-launch.