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BDO Global Lab, 8 October 2026: a new Arena of Solare season in English

BDO Grind Tracker 11 min read
A grey rocky clifftop plateau with sparse grass above the sea
A grey rocky clifftop plateau with sparse grass above the sea

Global Lab's 8 October patch raises the listed Combat EXP of every Event Horizon monster by about 25%. It also halves the number of Lost Items that appear after Ivedor, doubles the loot each one drops and cuts their EXP. The rest of the patch sets up a new Arena of Solare season, with bigger end of season rewards, a 2,500 Family Fame gate on ranked matches and a new battlefield. Nova Succession gets faster combos and more PvE damage, and Woosa's Flow: Stormbolt is made easier to chain. Last time, our 2 October recap covered level 75 and the Combat EXP revamp.

The notice is mostly Korean. Pearl Abyss embedded official English for the introductions to the Nova and Woosa changes, the Arena of Solare season, the Fame requirement, voice chat, matchmaking, the old Serendia quests and Marni's Combat Statistics. Everything else, including every table below, is translated here.

At a glance

WhatThe short version
Event Horizon EXPEvery monster's listed Combat EXP rises about 25%
Lost Items after IvedorHalf as many appear, each with twice the loot and 0.63 times the EXP
IvedorSpawns only when much closer to the first wormhole
Arena of Solare seasonGlobal: 15 October to 10 December
Ranked matchesNeed 2,500 Family Fame. Practice and custom need level 60
Season rewardsMore gold at every rank, more Cron Stones at the top four, Immortal perfumes instead of a choice box
BattlefieldsGavinya Coastal Cliff added, Yoru's Fang removed
InactivityRanks above 1,800 points lose points after 2 or 3 days without a ranked match
NovaFour skills hit harder in PvE, three cooldowns drop to 10 seconds
Guild FameNew permission needed to spend it
Marni's Combat StatisticsPer-class PvP statistics in the game menu

Event Horizon

Combat EXP per monster

Every monster in Event Horizon has a higher listed Combat EXP. The increase is about 25.3% on every row.

MonsterBeforeAfter
Despair-Consumed Knight156,140195,703
Despair-Consumed Valkyrie156,140195,703
Despair-Consumed Swordsman157,734197,700
Despair-Consumed Mercenary157,734197,700
Despair-Consumed Archer154,547193,706
Despair-Consumed Sorcerer154,547193,706
Despair-Consumed Descendant154,547193,706
Despair-Consumed Mermaid152,954191,709
Despair-Consumed Pirate152,954191,709
Lost Item of Spacetime (normal)175,260219,667
Guide of Despair175,260219,667
Ivedor238,991299,546
Lost Item of Spacetime (special)207,125259,606

Ivedor and the Lost Items

Ivedor now has to get much closer to the first wormhole before it appears. The notice puts the new trigger distance at about 0.3 times the old one. The alert message that Ivedor's conditions are met now reaches further.

After Ivedor dies, the Lost Item of Spacetime gimmick changes:

ChangeDetail
Lost Items that appear0.5 times as many
LootTwice the drop chance or twice the quantity
Agris consumed per Lost ItemSet to 36
Combat EXP per Lost Item0.63 times the table value
Loot scatterDrop range adjusted

Spawns

The Despair-Consumed Edana in Last Orbit, Guidance of Accretion and Journey to the End spawn in new places. The total count is about the same, with more in each pack. Edana no longer spawn standing on top of the terrain. Frame drops when the zone resets are reduced.

Arena of Solare: the new season

Pearl Abyss's English sets out the plan. The new regular season brings fairer matchmaking, a Fame requirement for ranked play, better end of season rewards, a new battlefield and voice chat that connects you automatically.

RegionSeason runs
KoreaAfter the 14 October 2026 maintenance to before the 9 December 2026 maintenance
GlobalAfter the 15 October 2026 maintenance to before the 10 December 2026 maintenance
ModeHours
Ranked, Monday to Friday17:00 to 25:00
Ranked, Saturday and Sunday13:00 to 25:00
Practice, every day10:00 to 25:00

When ranked and practice run at the same time, you pick one.

Starting score

Each player's starting rank is set by the rank they reached last season. All Arena of Solare gear and crystals are unequipped.

Last seasonStarts at
Solare to Radiant Spear (2,101 or more)Skilled Soldier I (801)
Spear of Dawn (1,801 to 2,100)Apprentice Soldier IV (701)
Shining Spear (1,501 to 1,800)Apprentice Soldier III (601)
Spear of Sunset (1,201 to 1,500)Apprentice Soldier II (501)
Skilled Soldier (801 to 1,200)Apprentice Soldier I (401)
Apprentice to Novice Soldier (800 or less)Apprentice Soldier I (401)
No ranked recordApprentice Soldier I (401)

Shining Spear and Radiant Spear are Pearl Abyss's English. The other rank names are literal.

Battlefields

Gavinya Coastal Cliff joins the rotation and Yoru's Fang leaves it, for six battlefields in total.

A grey rocky clifftop plateau with sparse grass above the sea
Gavinya Coastal Cliff, the new Arena of Solare battlefield
Battlefield
Olun's Valley
Kelmorn Wilds
Gyfin Rhasia Temple (surface)
Neftak Outpost
Dark Followers' Lair
Gavinya Coastal Cliff (new)

The main weapon crystal for Arena of Solare gear changes:

CrystalBeforeAfter
Sikrua's Wave CrystalAdventurer extra AP +1, Max HP +250Adventurer extra AP +3, Max HP +250, Max Stamina +100

Ranked needs 2,500 Family Fame

Ranked matches now need 2,500 Family Fame or more. Pearl Abyss's English says the bar is set where main quests and some ADV Support content will take a new player. Practice and custom matches have no Fame requirement and are open to any character at level 60 or above. Family Fame shows in the Profile (P) window.

Voice chat and matchmaking

Entering Arena of Solare now puts you in the Solare voice channel. Listen turns on and Speak turns off every time you enter. Either can be switched off. The voice panel sits at the top right, and the team panels on either side of the screen bring it back.

Matchmaking gets four changes:

  • The way the search widens to nearby scores as you wait is reworked.
  • High score bands get closer matches.
  • A rule that sometimes limited players below a score to opponents below that score is removed.
  • Matchmaking now recovers after someone declines a match.

End of season rewards

Final rankBeforeAfter
Solare7 Gold Bar 10,000G, 2,000 Cron Stones, 500 Solare's Token, 1 Immortal perfume (10) choice box, 30 Lightning Trace10 Gold Bar 10,000G, 3,000 Cron Stones, 500 Solare's Token, 5 each of the three Immortal items, 30 Lightning Trace
Radiant Spear5 Gold Bar 10,000G, 1,000 Cron Stones, 500 Solare's Token, 10 Immortal perfume (10) choice boxes, 15 Lightning Trace7 Gold Bar 10,000G, 2,000 Cron Stones, 500 Solare's Token, 5 each of the three Immortal items, 15 Lightning Trace
Spear of Dawn4 Gold Bar 10,000G, 500 Cron Stones, 500 Solare's Token, 10 Immortal perfume (10) choice boxes, 10 Lightning Trace5 Gold Bar 10,000G, 1,000 Cron Stones, 500 Solare's Token, 5 each of the three Immortal items, 10 Lightning Trace
Shining Spear3 Gold Bar 10,000G, 500 Solare's Token, 1 Immortal perfume (5) choice box4 Gold Bar 10,000G, 500 Cron Stones, 500 Solare's Token, 3 each of the three Immortal items
Spear of Sunset2 Gold Bar 10,000G, 500 Solare's Token, 1 Immortal perfume (5) choice box3 Gold Bar 10,000G, 500 Solare's Token, 3 each of the three Immortal items
Skilled Soldier1 Gold Bar 10,000G, 500 Solare's Token2 Gold Bar 10,000G, 500 Solare's Token
Apprentice Soldier5 Gold Bar 1,000G, 250 Solare's Token1 Gold Bar 10,000G, 250 Solare's Token

The three Immortal items are Immortal: Perfume of Envy, Immortal: Perfume of Tenacity and an Immortal Harmony Draught for Humans. The two perfume names are the in-game English. The draught, Solare's Token and Lightning Trace are literal names.

The top 100 box (literally Honorable Solare Box) swaps two perfumes and adds one item:

ContentsBeforeAfter
Cron Stone1,0001,000
Perfume of Courage30none
Perfume of Deep Sea30none
Perfume of Envynone30
Perfume of Tenacitynone30
Perfume of Khalk3030
Perfume of Charm3030
Perfume of Insight3030
[Party] Harmony Draught - Human3030
Corrupt Oil of Immortality2020
Footprints of the Sturdy Forest (literal)none20
Item drop rate scroll (literal)3030

Inactivity penalty

Ranks above 1,800 points now lose points when you stop playing ranked. A play day runs from 17:00 to 01:00 the next day on weekdays, and the check runs at the 02:00 ranking tally.

RankStarts afterLoss
Solare (2,401 or more)2 days without a match, then every day50 points
Radiant Spear (2,101 to 2,400)2 days without a match, then every day40 points
Spear of Dawn (1,801 to 2,100)3 days without a match, then every 2 days30 points

The notice's example: a Solare player whose last ranked match ends on Monday evening loses points at the Wednesday tally, which falls at 02:00 on Thursday.

Nova

Pearl Abyss's English explains the aim. Wide-area skills that lean less on summons hit harder, clunky links between skills are smoothed, and some skills are faster so a combo fits in one rotation. Prime: Distorted Guard, the "3 min Buff", gets an effect that matters in PvE.

SkillChange
Frozen LandCooldown 11 to 10 seconds. 6308% x5, PvP 26.82% becomes 7132% x5, PvP 23.72%
Empress's PunishmentCooldown 11 to 10 seconds. 7419% x1 up to 4 hits becomes 8308% x1 up to 4 hits. Final hit 5582% x2 becomes 8308% x2. PvP 33.99% becomes 30.35%, final hit PvP 38.96% becomes 26.18%
Kratum's Land6849% x2, PvP 34.68% becomes 7031% x2, PvP 32.85%
Rushing Morning StarCooldown 11 to 10 seconds. Spin 1724% x1 up to 6 hits becomes 1877%. Final hit 12871% x2 becomes 14013% x2. Spin PvP 25.66% becomes 23.57%, final hit PvP 21.27% becomes 19.54%
Prime: Distorted GuardNow also gives +20% Casting Speed for 30 seconds

Empress's Punishment's third, fourth and final hits land sooner. Rushing Morning Star's spin hits land sooner too.

Nova Succession performing Empress's Punishment with its faster final hits
Empress's Punishment after the change, from Pearl Abyss's demo

Three combos are smoothed. Prime: Ice Spike's third hit now links into Prime: Fierce Command's second hit and into Empress's Punishment. Prime: Fierce Command's second hit links into Facing Darkness. Prime: Seongneung (romanised, with no clear translation) links into Rushing Morning Star as fast as Ice Fog does.

Woosa

Pearl Abyss's English says the recent fix that stopped Prime: Quiet Waters' and Prime: Cloudrise's Storm Clouds overlapping broke Flow: Stormbolt when the cloud had just gone. Rather than make players track the cloud's timer, the skill changes:

  • Flow: Stormbolt can follow at any point until Prime: Cloudrise's Storm Cloud disappears.
  • Its knockdown now applies on the first hit only.
  • It hits earlier, in step with its effect.
  • Its down attack now works.
  • Prime: Whirlwind links smoothly into it while a Prime: Cloudrise cloud is up.

A bug that triggered the Storm Cloud effect when moving from Prime: Power Vessel into three follow-up skills is fixed.

Guild Fame permission

A new guild permission, Use Guild Fame, protects the Fame the whole guild has built. It does nothing alone. Each way of spending Fame needs it plus a second permission:

Spending Fame onNeeds
Guild skills that cost FameUse Guild Fame, and learn and use guild skills
Guild boss summon recharges, including Gumiho and DueoksiniUse Guild Fame, and boss summon
Declaring warUse Guild Fame, and declare or withdraw war
Guild member permission settings with the new Use Guild Fame box highlighted under Activities
The new Use Guild Fame box in the permission settings

Deputy and Secretary ranks could not summon Gumiho and Dueoksini. That is fixed.

Marni's Combat Statistics

Marni's Combat Statistics shows per-class results across PvP content, under Menu (ESC) then Game Info. Pearl Abyss's English notes that the figures are averages and show trends, not a class's absolute strength.

DetailValue
Content coveredArena of Solare (ranked only), Red Battlefield, Node War capture mode, Node War build mode, Conquest War, Guild League
Classes countedSuccession, Awakening or Ascension only
RefreshOnce a day, at 03:00 KST. NA and EU refresh at 09:00 KST
GroupingBy week, with up to one year kept
At launchShows the previous week
Marni's Combat Statistics window showing a per-class table of Arena of Solare results by week
The detailed view, filtered to Arena of Solare

Smaller changes

The Node War and Conquest War detail view renames two columns to Kills and Deaths and changes seven icons. The skill category filter adds HP recovery and skill resource recovery. The Profile (P) window explains how EXP works by level, and its icon opens the Adventurer's Notes (F2).

Old Serendia main quests that can no longer be accepted are deleted. Characters partway through one restart from the first quest of "[Serendia] Golden Lion of Serendia".

The Halloween adventure log (event log volume 1) is removed. Unclaimed rewards arrive at the 14 October maintenance in Korea and the 15 October maintenance everywhere else.

The Throne of Edana boss at Zephyros Castle loses every crowd control except knockdown and bound. Agris Fever changes from the 2 September update had not taken effect on Global Lab, and now do. The minimap's game time tooltip now says item drop chance rises at night. Hunting matchlocks fired from horseback now lose durability.

What this changes for tracking

At Magaia Temple, monsters that spawn after the "judgement" message dropped no loot. That is fixed on Global Lab. Our Magaia Temple figures come from official servers, so we will re-read them once the fix ships.

Event Horizon has no measured silver per hour on the site yet and no logged sessions, so nothing we publish goes stale. Half as many Lost Items with twice the loot each should leave the gimmick's total loot about where it was. The change to watch is the Agris cost of 36 per Lost Item, which we will measure once it reaches official servers.

Apart from Event Horizon, the Magaia Temple fix and the Agris Fever fix, no drop rates change. The silver per hour figures in our grind spot data stand.

Source and screenshots: Pearl Abyss Global Lab update notice, 8 October 2026

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