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Your first build

Levels in the catalogue are offered. A slot with nothing to pick means that family is not in the catalogue yet, not that the gear does not exist.

Slots

0 / 14 filled
Edit as a list
Weapons
Main weapon Choose — empty
Awakening weapon Choose — empty
Sub-weapon Choose — empty
Armour
Helmet Choose — empty
Armor Choose — empty
Gloves Choose — empty
Shoes Choose — empty
Accessories
Belt Choose — empty
Necklace Choose — empty
Earring 1 Choose — empty
Earring 2 Choose — empty
Ring 1 Choose — empty
Ring 2 Choose — empty
Other
Alchemy stone Choose — empty

Build

Lightstones

0 / 4 slotted
Slot four stones, or pick a set. A set counts family-wide, so it counts into every build.

Crystals

Every stat

the unfolded ledger

The tiles above are the character-sheet figures. These are the rows behind them, unfolded — which is where All AP appears as itself, and where a stat the sheet does not show (a stone's off-sheet effect, hidden AP) is visible at all. Your crystals land here too: their AP under Hidden AP, their defence under Hidden Damage Reduction and Hidden Evasion.

Offence none
Attack AP (min roll) —
Attack AP (max roll) —
Awakening AP (min roll) —
Awakening AP (max roll) —
All AP (min roll) —
All AP (max roll) —
Monster AP —
Human AP —
Extra Damage to All Species —
Critical Hit —
Critical Hit Damage —
Critical Hit Chance —
Extra AP Against Monsters —
Extra AP Against Humans —
Extra AP Against Adventurers —
Extra AP Against Demihumans —
Extra AP Against Kamasylvian Monsters —
Extra AP Against Edanian Monsters —
Hidden AP —
Offence, split targets none
Melee AP —
Ranged AP —
Magic AP —
Melee Accuracy —
Ranged Accuracy —
Magic Accuracy —
Special attacks none
Back Attack Damage —
Down Attack Damage —
Air Attack Damage —
Counter Attack Damage —
All Special Attack Damage —
Defence none
Max MP/WP/SP —
Max Stamina —
Health Recovery —
MP/WP/SP Recovery —
Evasion Rate —
Defence, split none
Melee Evasion —
Ranged Evasion —
Magic Evasion —
Melee Damage Reduction —
Ranged Damage Reduction —
Magic Damage Reduction —
Damage Reduction vs Humans —
Damage Reduction vs Monsters —
Monster Damage Reduction Rate —
Hidden Evasion —
Hidden Damage Reduction —
Resistances none
All Resistance —
Stun/Stiffness/Freezing Res —
Knockdown/Bound Resistance —
Grapple Resistance —
Knockback/Floating Res —
Movement Speed Debuff Res —
Ignore resistance none
Ignore All Resistance —
Ignore Grapple Resistance —
Ignore Knockdown/Bound Res —
Ignore Stun/Stiffness Res —
Ignore Knockback/Float Res —
Speed none
Movement Speed —
Attack Speed —
Casting Speed —
Attack/Casting Speed —
Utility none
Combat EXP —
Skill EXP —
Life EXP —
Item Drop Rate —
Luck —
Weight Limit —