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Your first build

Levels in the catalogue are offered. A slot with nothing to pick means that family is not in the catalogue yet, not that the gear does not exist.

Slots

0 / 14 filled
Edit as a list
Weapons
Main weapon Choose — empty
Awakening weapon Choose — empty
Sub-weapon Choose — empty
Armour
Helmet Choose — empty
Armor Choose — empty
Gloves Choose — empty
Shoes Choose — empty
Accessories
Belt Choose — empty
Necklace Choose — empty
Earring 1 Choose — empty
Earring 2 Choose — empty
Ring 1 Choose — empty
Ring 2 Choose — empty
Other
Alchemy stone Choose — empty

Build

Lightstones

0 / 4 slotted
Slot four stones, or pick a set. A set counts family-wide, so it counts into every build.

Crystals

Every stat

the unfolded ledger

The tiles above are the character-sheet figures. These are the rows behind them, unfolded — which is where All AP appears as itself, and where a stat the sheet does not show (a stone's off-sheet effect, hidden AP) is visible at all. Your crystals land here too: their AP under Hidden AP, their defence under Hidden Damage Reduction and Hidden Evasion.

Offence none
Attack AP (min roll)
Attack AP (max roll)
Awakening AP (min roll)
Awakening AP (max roll)
All AP (min roll)
All AP (max roll)
Monster AP
Human AP
Extra Damage to All Species
Critical Hit
Critical Hit Damage
Critical Hit Chance
Extra AP Against Monsters
Extra AP Against Humans
Extra AP Against Adventurers
Extra AP Against Demihumans
Extra AP Against Kamasylvian Monsters
Extra AP Against Edanian Monsters
Hidden AP
Offence, split targets none
Melee AP
Ranged AP
Magic AP
Melee Accuracy
Ranged Accuracy
Magic Accuracy
Special attacks none
Back Attack Damage
Down Attack Damage
Air Attack Damage
Counter Attack Damage
All Special Attack Damage
Defence none
Max MP/WP/SP
Max Stamina
Health Recovery
MP/WP/SP Recovery
Evasion Rate
Defence, split none
Melee Evasion
Ranged Evasion
Magic Evasion
Melee Damage Reduction
Ranged Damage Reduction
Magic Damage Reduction
Damage Reduction vs Humans
Damage Reduction vs Monsters
Monster Damage Reduction Rate
Hidden Evasion
Hidden Damage Reduction
Resistances none
All Resistance
Stun/Stiffness/Freezing Res
Knockdown/Bound Resistance
Grapple Resistance
Knockback/Floating Res
Movement Speed Debuff Res
Ignore resistance none
Ignore All Resistance
Ignore Grapple Resistance
Ignore Knockdown/Bound Res
Ignore Stun/Stiffness Res
Ignore Knockback/Float Res
Speed none
Movement Speed
Attack Speed
Casting Speed
Attack/Casting Speed
Utility none
Combat EXP
Skill EXP
Life EXP
Item Drop Rate
Luck
Weight Limit